Hello everyone!
I am attempting to get myself out there via 3D modeling and the asset store. I submitted my first model, but it was declined because it wasn’t high quality enough… I would really appreciate it if anyone could guide me as to how to improve my quality of my models.
Here’s a link to my website where I have screenshots and a video of the animations done for my character: http://blacklightsnowstorms.weebly.com/gallery.html
My idea is that I should just leave out the animations since some are pretty bad and then work on those as an update. Is there anything else I could be doing in terms of textures or anything? Thanks to everyone in advance!
Yeah - animations aren’t good.
Make sure the rig matches the humanoid rig in Unity - then animations aren’t needed. If the rig does not match the humanoid Unity rig - without animations the model will not be accepted.
Can you provide wireframes images of the model? Without these - it is hard to see if the mesh is constructed accurately.
From an artist perspective - the texture isn’t great, it looks globular, like puddy and kind of muddy. This is usually the result of beginner textures.
I don’t see any seams in the UVs so that is good.
Can you also provide images of the character in Unity lighting setup.
Are the textures PBR? They don’t look like it.
Suggest - modeling 3-5 additional quality models before attempting to re-submit anything to the asset store. In other words - practice.