Unity Asset RAM Issue


The problem is I can’t figure out what I did. While the scene menu is active in all asset load.

I know just how to install what I want ?

I’m sorry for my bad English.

SplatAlpha is the file that stores the terrain painting for 4 textures.

Yes, level9 the texture file. But the scene of level9 does not exist. Still load into Memory.

You’re storing those assets in a folder named “Resources”. The Resources folder of Unity is a special folder. Some assets stored in that folder will continue to exist in memory even after the scene is no longer loaded. Textures are one example.

For future reference here is a complete list of Unity’s special folders.

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Thank you very much. it worked a treat. But now the System.ExecutableAndDlls is using too much Memory.

That’s the engine itself and any scripts or DLLs currently loaded. If you’re developing for iOS you can try some of the optimization techniques mentioned in the following docs page. Specifically the section dealing with code stripping.

https://docs.unity3d.com/Manual/iphone-playerSizeOptimization.html

If you’re on Windows editor or standalone player, disregard that stat. It displays total nonsense on these platforms (we should fix that, probably).

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thanks, Yes like you said it happened.
Android device max 180 MB ram use.