Unity asset server hosting - anyone tried 3rd party?

http://www.assetserverhosting.com/pricing

Are they good, bad and how safe is our assets?

Oh, geez, I think that is way too much. So this place actually has multiple licensed Unity Asset Servers? It seems to me as if they’d have to use the devs’ Asset Server licenses for this to work so all they’re offering is network connected storage.

Why don’t you set up your own EC plain (i.e. no dB / IIS) Windows micro instance on Amazon’s AWS? The first year will be free (unless you use Route 53 DNS then it will cost you about 50 cents a month) and after the first year, unless you put a substantial load on the EC instance it’ll be about $3 a month.

You install any dB support and stuff you need yourself and set auto-updates to weekly to minimize IOPs and CPU usage as that is how they charge.

I’ve been working on a project which is hosted with them for about a year. The project has had ~8 people working on it at any given time. We’ve never lost anything, and the server has been reliable. On the odd occasion when we’ve had a problem committing, they’ve had support available around the clock to fix it. I’m not paying the bill so I guess it’s not for me to comment on value for money.

You seem to have a misunderstanding of how Asset Server is licensed. The server software is freely available. They are not “using developers licenses”, nor do they buy one for everyone who signs up. Asset Server, or the Team License as it’s usually known, is licensed on a per-user basis.

Even on the top tier of service, that’s less than an hour of my time. With my level of server setup and maintenance knowledge, it would be at least a year before I saw any financial benefits, and probably longer. That’s not even allowing for the peace of mind I get from knowing I’ve got someone who knows what they’re doing to handle it if something goes wrong.

Thanks, I confused a Unity Pro license with an Asset Server license.