I’m using the Team License tool for the Asset Server and it works very well in most cases. The issue I have happens when me and a colleague modify the same prefab in a scene.
If I add a script component and he adds another one and one of us commits the change, when the other person does an update then the prefab file is in conflict (we both modified it) but for some reason the merging doesn’t work. If I choose to merge the file I end up being asked if I want to convert the line ending to Windows, Mac or Unix (I tried Mac because that’s what I use, but my colleague uses Windows so I don’t know what’s the best approach here). The result is a corrupted file.
This is kind of bad because the modifications have nothing to do with each other, this happens also if I change the prefab layer and my colleague adds a collider. How can one easily merge changes like that?
Thanks