Im using unity engine 5.5.5f1 when i build the game on android all of those assets shows error “unity can’t be loaded because it was not built with the right version” but on the editor it loads without any issue? Any way to atleast fake the target platform on android to simulate it as a debug demo to test?
Not sure if this is meant to be a joke, but on the slight chance it isn’t I don’t think you’ll be able to make a mobile phone build on a 10 year old version of Unity. Normally phone SDK’s will update and prevent you from installing old versions. You might be able to do it if you have a 10 year old phone and a really old SDK. Honestly, Godot probably has more features than Unity 5.5. I wouldn’t waste my time with it, it’s probably worth just upgrading to a newer version of Unity.
How about simulating the target platform? like when i build a android build it will simulate the windows target platform of asset bundle it will load the assetbundle even it is not build on the platform at the expense of performance but it is used for test and debugging?