Unity Assets Monitor

I have created a little program to produce a text and csv file of my Unity assets. I showed it to a couple of friends of mine, and they found it useful. One suggested to post it on the forums, so here I am.

It is a very basic C# wpf application, and requires .NET framework 4.5 or higher. The download link and more in depth details are on my website:

Unity Assets Monitor

Basic Overview:
Sorts assets into types and records details of their filename, filesize, location, and last modified date. Unity .meta files are excluded. It then outputs a csv and text file with the information. Here are a couple of screenshots:


I don’t plan to update it much, I might add the csv view to the tabs at some point, but I will of course update file types if anyone has some I’ve missed or others that should be excluded, and fix any bugs.

I don’t have any feedback options on my website, so any input here would be great.

Happy Asset Monitoring :slight_smile:

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Cool man. I actually did this manually about 2 months ago.
Where were you at then?
I’ll give it a go and provide any feedback I can, though it’ll probably be only gushing since I performed this operation manually. :wink:

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2 months ago I was getting annoyed searching through my 30 odd projects trying to find bits of code I had written previously to use in a new project. In the end, it got too much and I made this :slight_smile:

I hope you find it useful. It was only intended for personal use, but as I said, some gamedev friends tried it and they recommended to post it here.

If you notice any file types etc that are missing let me know and I will update them.

I have added a number of additional file types to the list, and made a small change where video files are now incorporated in with audio, rather than left in other.