Unity will be represented at SIEGE
Atlanta Southern Interactive Entertainment Game Expo.
Complete program http://www.siegecon.net/SIEGE2009/images/PromoMaterials/SIEGE_2009_program.pdf
Web site
http://www.siegecon.net/SIEGE2009/
Start Your Unity Engines! (Programming)
James Simpson (m), Manuel Saint-Victor, Casey O’Donnell,
Tom Higgins
Location: Berkshire B
Unity claims its multiplatform game development tool and
game engine makes development of downloadable and
browser-based games for Mac, Linux and Windows easy.
However, it involves more than just sticking your key in
the ignition and putting your foot down on the mouse. Our panelists have used Unity in a variety of ways, from apps to MMOs, and can share with you both how to get started and how to get Unity to deliver the performance you need.
Also:
Creating Seriously Fun Branded Games: Honey Nut Cheerios
“Honey Defender” 3D Game Case Study (Serious)
Daniel Crowder
Location: Churchill
This panel discusses the making, from concepting to launch,
of a fully-realized 3D game made to promote the Honey Nut
Cheerios brand. A fully-realized 3D game that plays in a webbrowser
and uses the Unity 3D engine, the HNC game had
to be highly engaging, fun and cleverly designed. In addition
the panel will discuss the challenges and processes used
to build a game of that magnitude working with advertising
agencies and extremely tight timeframes. The panel also
discusses the marketing value of games in the context of
the project