Unity audio script

Hey guys just a simple question about an audio script in unity. I was trying to create a script that allows a game object to continuously play one audio and when a button is pressed plays the second audio on top of the first one. The problem is that they are both the same audio but the second audio has reverb on it. What I’m trying to figure out is how to get unity to acknowledge the position of the first audio and play the second audio from that position. Is this possible to do in unity? Any help or suggestions would be greatly appreciated.

Thanks

This should get you the time where the first track currently is.

awesome thanks.

That worked great but how would i retrieve the log time. As in it keeps track of the audio fine but i want to make it take that time and play another audio at that same place.

The same property can be set, not just get’d