Maybe im doing somwthing wrong in my game code… I have clip loads plays stops and such. I was under the impression unity killed those when closed. Now when I use unity for a while eventually my audio card stops hearing sounds. I can close unity editor 4.3.1 and I seem to get audio ability on my computer back for a bit but eventually its like the audio card is plugged up. Is this a common issue with unity or something im doing wrong?
no one else having this issue?
When you say plugged up, are you saying that all audio from your computer stops? Or just the audio from Unity?
If you are playing an AudioClip and it does not loop, it will eventually stop and free up resources for future audio playback. How are you playing your sounds?
Cheers
W