After starting a sign in request with google in android if i cancel it id token will return null and i did not added a null check so it still sends a sign in request with the empty token so it returns an error saying external token not provided. Now if i try to sign in again with google and don’t cancel this time it says player is already signed in even tough it showed error last time. So unity auth should fix the user state check. Cuz how did it sign in while getting the error about not providing external token
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