Dear Community,
I am trying to automate a process involving a player, a imported scene(.fbx format) and then exporting it as a .exe file that can be run
So far, I think I have the basics, as seen in this link: https://docs.google.com/document/d/1GirkSl7LYJAU6TnaPJyZsFpZwQmQIJKTWc1WLprWDPY/edit?usp=sharing
I am new to Unity Coding, so Things may take a while for me to understand…
Thanks for taking the time to read, and assist!
I hate to bump. But I am really struggling here.
What have you tried so far, in code?
I assume that you’ve been going thru the documentation and giving it a soldier’s try.
How far have you gotten with this?
From what I understand you are trying to make an application out of the game.
You could do file → build settings → select your build (mac, linux, windows) and then press build
kork
September 15, 2015, 6:41am
6
If you need to get started with Unity automation, this article can help you do it step by step:
https://effectiveunity.com/articles/getting-started-with-unity-automation.html