Unity autorenaming script files?

Hey, I’ve noticed that sometimes unity will rename a script file from :
TriggerNPC, into TriggerNpc, or once it ended up in all lowercase triggernpc. It’s a quite annoying bug because it can be hard to notice.

It causes the script compilation to fail, and gives other issues as well of course. I’ve probably spent a few hours trying to fix bugs that wasn’t there, but I got strange behaviour because of the wrong naming.

It’s quite rare to happen, but when it does it seems to be stuck somehow, basically breaking that file.
Has anyone else had similar problems, and is there a way to avoid/fix it?

Kjetil

They said they fixed this shortly after Snow Leopard came out, but although it got better, it never actually got fixed. What OS are you on?

I’m still on Snow Leopard also. Not upgraded yet as we’re in the later stages of a production. Don’t dare. heh. :slight_smile:
But in a way it’s good to know it’s a known issue, thanks for confirming!