Hey, I’ve noticed that sometimes unity will rename a script file from :
TriggerNPC, into TriggerNpc, or once it ended up in all lowercase triggernpc. It’s a quite annoying bug because it can be hard to notice.
It causes the script compilation to fail, and gives other issues as well of course. I’ve probably spent a few hours trying to fix bugs that wasn’t there, but I got strange behaviour because of the wrong naming.
It’s quite rare to happen, but when it does it seems to be stuck somehow, basically breaking that file.
Has anyone else had similar problems, and is there a way to avoid/fix it?
Kjetil