Unity Backface Culling


I created a box in Maya then imported it into Unity as FBX file. The top and front view of the box gets cut off. Is this an issue with the model in Maya or Unity.

I'm having the same issue shown in this post. http://forum.unity3d.com/threads/74050-Meshes-imported-are-missing-pieces


Yep, fix it in Maya

How do I fix it in Maya? My normals are facing the right direction.


Simply select the face that went wrong and go to Normals->Reverse in Maya.