Unity bad light quality / realtime global illumination

Hello Community! :slight_smile:

At the moment I’m trying to implement a realtime GI plugin for unity based on virtual point lights. Therefore I need a massive count of Unity Lights.

My Problem is: Even when I create just ONE light, I see some artifacts / the quality is really low. No Smoothness! :face_with_spiral_eyes: I already turned on the “fantastic” graphic option, but it stays the same!

here a screen:

does anybody have an idea what I’m doing wrong? how can I make the quality better?? :expressionless:

would be great if somebody knew a solution! :):slight_smile:

Looks like bad texture compression. Try setting your plugin generated textures to argba32

activating the HDR mode of the main cam did the trick. Thank you! :slight_smile: