Unity Basic: How to Best Gauge Performance

Hi there,
I do gave Unity basic. I want to test performance. It seems the only way really is to measure time in some effect or the other. I found this, System.Diagnostics.Stopwatch, and it seems intriguing, but what I am wondering is, with basic, is measuring time the best way to gauge performance? Is it the only way?

Well you can create a test build and watch your FPS. Ultimately, that’s the only number that matters.

If you want to measure how long something takes, I always use Time.time and find the delta. It doesn’t have to be any more complicated as that.

A quick Google search found this. I would take a look at it if I were you: http://u3d.as/content/univerb-gaming-studios/benchy/38K

Yes, that is an intesting asset. I will investigate more. However, since I am building thru XCode, it does have an FPS feature. Thanks.