I have a strange problem: I am trying to do automated builds of unity projects using batch mode. Platform is Windows 2008 Server R2. Unity Version is 3.3. Batch mode is called via Ant.
So what happens... from time to time, the Unity process will freeze for no obvious reason. Having a look at the produced assets, it seems everything is done. Still, Unity process will deadlock(?) forever, at 0% CPU load. There are no logs, system events or anything else that could help.
Did any of you have similar problems? I would be happy about any hint.