Unity Batching

Hello! Someone please help me explain how Unity batch these images in this case. I think it should have 2 batch (one batch contain a blood image, one batch contain 4 button images). I don’t understand why Unity split them to 3 batches :frowning: (they are same position z and material).





What does the Frame Debugger tell you?

So you’re asking about UI right? If so, the 2D forum is the wrong place entirely. The UI systems have their own dedicated forums and teams.

The UGUI forum is here. I’ll move your post for you.

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Thank you very much