Unity Beginner - Tap / Click is fired twice, why?

I have a quad object with a png graphic as a child object.

This area is the tap / click area.

I attached a script to the object and it has the code:

// Update is called once per frame
void FixedUpdate () {
bool tapped = Input.GetButton(“Fire1”);
if (tapped){
Debug.Log (“clicked!”);
}
}

Problem is, on click in the test version it fires twice, not once on click.

What do I do wrong here? I dont want a function to be called twice on tap or click.

Mirza

use Input.GetButtonDown(“Fire1”); instead.

thanks!

1 Like

No prob. I’m glad I could help you out.