Unity Benchmark Tests

I’ve had a few beers and I’m thinking out loud, so I might make more sense tomorrow, but anyway…

Do you think it would be fun if we developed small Unity projects to benchmark our systems?

The files could test whether our systems can handle specific shaders, poly counts or physics based content.

I’d like to start with an intensive shader like real time glass reflections. Is that shader available in Unity already or is a custom script required?

Yes