Alright, so I was trying to get some maps from from TileD, which is an awesome tile mapper, exported in PNG formats. Most of the maps were around size of 800kb that was a nightmare enough and just when I made them sprite in unity they magically became around 2-3mb in size.
Now I haven’t tested exporting an apk yet but I am really worried since a typical rpg game may even have 500+ maps and it’s not gonna work out like this.
Any solution or workaround to this ?