Unity Blender animation problem

Hi all, i have done a small character animation in blender and when i import the file in unity i chose to chop main animation into clips. problem is that frame number in unity is not what it was in blender.
how is it possible? is there a way to fix this ?

I always have another problem:
Unity can’t “see” my blender animations…

@ G[3z]: blender also has another definition for x-y-z axis, maybe you can modify the framerate inside blender?

yup now is seto to 25fps
Unity what does expect?