Unity & Blender UV Mapping problem

I have a small problem with UV mapped texture imported to unity.
In blender textured object looks fine:


But when i export it to unity it’s not looks correctly:
Shader options:

Import settings:

That’s not your UV map, that’s your texture settings. You probably set the texture to clip instead of tile on the edges. In that case the last pixel gets repeated instead of adding the texture again. Used for example for spotlight cookies because you don’t want them to tile. That’s the setting “WrapMode” in your texture import settings

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Thanks a lot it worked!