Unity Bones Collision

Hello all,

I have a stupid “error/bug” and i can’t seem to fix it.

It’s as following:

When i have a FPC with a collider in the scene and i attach my own characters mesh on it, everything is fine.

When i have the same FPC with a collider in the scene and i attach my own characters mesh ( after its rigged ), its hoovering about 30 cm above the ground, and i dont know why.

I have tried to adjust the mesh/collider position, i have checked the whole bone system for other (physics) colliders.

And when i put my character about halfway through the floor, its falls through it. So the collision on the FPC is working properly.

Anyone has an idea? or encountered this before?

Thnx in advance,
MrcDesign

1 Answer

1

There is a parameter in the first person controller, called

SKIN WIDTH (used to avoid small map obstacles)

I believe that setting this properly will solve your problem.

I did zero out that value, but that didn't work, i'll try some other values to see what happens, thanks for the reply