Here is my breakout game concept that i am trying to create. I have uploaded some footage so you can see what i am trying to do and you can also see the problem that i am having which i am asking for help for.
My breakout concept is i want the center most cube to be my gravity deathzone where when my ball hits that point it will explode the ball and the paddle.
I would like my ball to be able to bounce off the paddle and hit the bricks thus bouncing off of it with a constant force. But the ball will also be affected by the gravitational pull that the black hole possess and pulls the ball to the center to cause a game over function.
Is there any possible help you experts can assist me with the ‘gravity’ to make the game feel right?
Thank you very much for listening and possibly being able to help me.
2527211–175295–Gravity Ball.pdf (41.1 KB)
2527211–175302–Game Footage.zip (1.55 MB)
I have been able to fix my gravity with the help of a fellow student in my classroom but now i have run into this issue which is really bothering me as i don’t know how to solve it or make it more playable.
The ball seems to go in a orbit and the video game seems to play itself with little player involvement. Than all of a sudden the ball just starts to get in a orbit and there is nothing i can do about it. Can nay of you unity experts help me out with this problem so i can complete my gravity issue and move onto the next phase of my development of this game please and thank you.
Here is a link to the video hope you can help me solve the issue.
You may need an astrophysics expert instead 
Make the ball a bit more bouncy, to ensure that when it hits the middle attractor it always bounces back to at least where the paddle is. This should also help with hitting the remote bricks, which you can’t seem to reach at the moment.
You could also try decreasing the gravity.
The ball sometimes swings around the middle attractor instead of hitting it, you probably want to decrease lives in this case as well, so you probably want to add a larger collider around the attractor.
I am still having the problem even though i did those solutions i would love to upload my project on here for you guys to view but it wont work.
Basically my problem is my ball will stay in a gravity orbit and will stay a constant speed and wont break free of the orbit and react like a bouncy ball flying all over the place.
Cause for my game concept i would like the ball to be affected by the blackhole but also be able to play it at the same time.
How about if you make the middle thing an actual large black hole, with its event horizon touching the paddle? If the ball makes it past the paddle it won’t bounce or zoom past, but it will just fall into the black hole and you lose a life. That’s consistent with the behaviour of the original game: if you miss the ball it just falls out through the bottom.