Unity breaks for no reason.

In summary Unity is only loading like one pixel so the window is 1x1 pixel big and I don’t know why. I tried changing the resolution and plenty of other things, IT IS ONLY ONE PIXEL AFTER I BUILD IT, but in the editor during the testing it looks normal… what do I do? I have changed the aspect ratio and the resolution but both fail to stop unity from breaking spontaneously. I didn’t even cause the issue to happen as far as I know it’s probably a bug in unity itself. My game is loading in a window that is 1x1 pixel even though it doesn’t reflect my settings and nothing changes that fact even when I try to manually change it. Does anybody have any solution? The window loads as a transparent bar with minus, box, and x to close out or restore, or minimize and nothing else is visible.

When I change the resolution, it makes the window bigger but only one pixel appears on the screen, the single pixel simply gets stretched out to be the size of the window!

(Edit I fixed this).

Okay I resolved it.

I literally had to delete the Unity project’s resolution/fullscreen REGISTRY KEYS from my Windows device! What the heck unity!!! So it definitely is Unity’s fault that this happened in that case! Problem solved. Crisis averted!

It works now because Unity remade the registry keys CORRECTLY this time after I deleted the junk/bad ones!!! Lol.

If that would be the case since all people use the same Unity this would happen to ALL of them. Don’t be so quick with blaming. Alone the word “Windows” should alert you.

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