Unity build crashes on second launch playing a video.

I was wondering if anyone seen any video player crashes which outright kills the application on PC usually the second time you run the application? I had a rogue video.Stop(); which I believe was the culprit when called at loopPointReached.

    private void OnPrepareCompleted(VideoPlayer source)
    {
        // play video
        video.Play();
        video.loopPointReached += OnVideoEnd;
    }

    private void OnVideoEnd(VideoPlayer source)
    {
        // crash here, removing this makes everything ok
        video.Stop();

        SceneManager.LoadScene("My Funky Scene");
    }

Can't really be bothered to submit a bug report, but just leaving this here. Note that it was fine in the editor.

even I'm experiencing crash at same point when I try to stop the video player. I'm using Unity 5.6.2f1

Yes, I'm having the exact same issue.

Unity 5.6.3f1

loopPointReached will crash on android and windows