unity build looks very dark and washed-out on windows pc

We have a problem with our game running on windows. There all graphics look very dark and somehow misty and not very clear.
I know that there is a difference in the alpha value between mac and pc, but how can I avoid this problem and make my graphics look exactly as in unity or on mac?

Another problem we have is that 3d text alsways tends to look very blurry. But due to the nature of our UI we can’t just us a gui text. Is there a way the get the 3d text much sharper and better looking? (By the way: I don’t scale the text in unity, I control the size with the import settings. So this can’t be the problem)

Sounds like anti-aliasing actually works on your windows computer (on most macs it doesn’t). Try turning it off.

Anti-aliasing doesn’t work on Macs with Intel graphics (because they don’t support it), but on everything else it should. In any case, anti-aliasing doesn’t make graphics look blurry or unclear so I doubt that’s the issue here.

–Eric

We’re seeing the same thing, although only on one Windows machine, not all of them. Did you ever find a solution to this?

Thanks!