Unity Build Problems

Hey
i need help with the Build version of my Unity 2D game…

i have a Scene where i switch between 6 canvas (tutorial, choose kategories, 4x kategorie)

(i tried with SceneManager to load different Scenes for the kategories too…there is the same problem just with the SQLite Kategorie)

in all canvas i use different sprites, some from unity and some own…in all i use text fields (TMP_Text)…

and in all canvas works all fine…
but in 1 canvas, in the SQLite canvas, there the sprites, from unity dont will be shown, own sprites will…TMP InputField will not be shown…text field will not be shown…

anyone have an idea how to fix it? in Editor Play Mode all canvas works fine!

That just sounds like you wrote a bug… and that means… time to start debugging!

By debugging you can find out exactly what your program is doing so you can fix it.

Use the above techniques to get the information you need in order to reason about what the problem is.

You can also use Debug.Log(...); statements to find out if any of your code is even running. Don’t assume it is.

Once you understand what the problem is, you may begin to reason about a solution to the problem.

Visit Google for how to see console output from builds. If you are running a mobile device you can also view the console output. Google for how on your particular mobile target, such as this answer for iOS:

Or this answer for Android: