Hello, I have a problem. I previously build an Android build that was at ~60MB. Now it is ~160MB.
The steps that occurred;
- The project was on Android build and I did a build a couple of days ago at ~60MB.
- I changed build settings to Windows build
- I deleted some scripts that were causing an error to make the Windows Build.
- I built the Windows build.
- I changed the build settings from Windows back to Android build.
- I did an Android build and the APK file was ~160MB.
I used a backup from a week back and did an Android build and it was the same ~60MB.
I did a build with both and copied the Editor Log. This is a build WITHOUT any scenes added in. Therefore, no images, etc. to deviate the build sizes.
I am really confused. As it was fine before the change in build. What can do to fix this?
The 60MB build shows this:
Build Report
Uncompressed usage by category (Percentages based on user generated assets only):
Textures 8.0 mb 29.4%
Meshes 0.0 kb 0.0%
Animations 0.0 kb 0.0%
Sounds 56.7 kb 0.2%
Shaders 275.0 kb 1.0%
Other Assets 560.0 kb 2.0%
Levels 8.9 kb 0.0%
Scripts 4.7 mb 17.1%
Included DLLs 13.3 mb 48.8%
File headers 409.1 kb 1.5%
Total User Assets 27.3 mb 100.0%
Complete build size 188.8 mb
The 160MB build shows this:
Build Report
Uncompressed usage by category (Percentages based on user generated assets only):
Textures 8.0 mb 29.4%
Meshes 0.0 kb 0.0%
Animations 0.0 kb 0.0%
Sounds 56.7 kb 0.2%
Shaders 275.0 kb 1.0%
Other Assets 560.1 kb 2.0%
Levels 9.1 kb 0.0%
Scripts 4.7 mb 17.1%
Included DLLs 13.3 mb 48.8%
File headers 409.0 kb 1.5%
Total User Assets 27.3 mb 100.0%
Complete build size 371.8 mb