Hey guys, I had a question about the way unity builds files out.
When I tell the editor to build a game, for android, and then the editor takes all the textures and packages them into an APK file, does it cause the build process to take longer depending on the format of textures? For instance if I keep a PSD file copy in the assets and use that, versus using a PNG file of the same image, will it make any difference in the time it takes unity to build out? Or any other filetype (like models, OBJ or 3DS… blend or FBX?)
I ask this, because I assume it has to turn that PSD file into a filetype thats friendly for android, so is this process where unity asks photoshop to convert through a silent command? Is it a process where unity actually understands PSD files and how to convert them into DXT compressed or something, without photoshops intervention?
And I’d imagine unity asks blender to convert some blend file into a more universal format as well… errr… right?
This is something I’ve wondered a few times over the years but never found a solid answer for online. Can somebody clarify that for me?