Unity Build vs Play Mode

Hi,

I created a small application that works fine in play mode (just clicking the play button) but when actually building and running the application, it seems the raycasting/shaders do not work.

I am running the 30 day trial, would that possibly affect it?

~Lightdev

do you use shaders loaded from code? if so you must put them into the resources folder if you don’t assign them.

generally: give the log a go thats generated, it will tell you more

And understand that everything that works in play mode might or might not work in build mode, some things simply do not work in the build that work flawlessly in play.