Hey guys,
I was wondering: I have a requirement where I need to have multiple executables on the same project. Imagine something like “game32.exe, game64.exe, gameEditor.exe”. This is due to the fact that we want to use the same “base-project”, but with variations regarding which scenes are loaded per executable, and smaller build options differences.
Would the appropriate way to achieve this be:
+Select scenes for build
+Set settings
+Set .exe name
+build
+repeat to the same folder
Is this the best practice for this scenario?