I didn’t found anywhere this information all together, and as a beginner it was helpful to me to get a better overview of Unity3D workflow.
These are the folders that Unity3D has awareness of, that are used somewhere or gets a special treatment.
Quoted are the mentions in the documentation of the corresponding folder, and a link to that documentation is provided.
- /Assets/Editor – Editor Classes
- /Assets/Editor Default Resources/ – EditorGUIUtility.Load
- /Assets/Gizmos – Gizmos
- /Assets/Plugins – Plugins
- /Assets/Pro Standard Assets – Script compilation
- /Assets/Pro Standard Assets/Editor – Script compilation
- /Assets/Resources – Resources
- /Assets/Standard Assets – Script compilation
- /Assets/Standard Assets/Editor – Script compilation
I know I’m missing something, I think the Editor folder had another default folder inside, but I can’t recall exactly which one. Please feel free to make any correction. Also, I didn’t know if this was the right place to post this, I hope it’s ok.