Unity Built In Mutiplayer vs Photon?

Hi. I need multiplayer networking for the game I will be developing soon and I was wondering which is better to use.

Based on…

  1. Quality of Network

  2. Ease of Use

and 3. Cost

Thanks!

Unity built-in networking for Unity 5.1 and up.

Photon has additional cost, and you need to look it up for more specific details.

Other than that, both do well with #1 and #2.

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My experience with Photon Server after 1 month is…

I’m sure it’s a great product, but I really couldn’t get through it. Honestly, it does work out-of-the-box, but you should be prepared for a lot of document reading, and you should know a lot about networking programming.

I haven’t tried their other products, but they all have free tiers for development.

Also Unity will have matchmaking in the future, currently in beta I think.