Unity builtin network for MMO

Hi,

I think unity builtin network is suitable for LAN game.But for MMOs,there are some limitations.

1, 32 players limit

2, no channels(send msg per channel)

So one dedicated game server process can only host one match.

Question

Any workaround about these limitations?

Yes - you have several options.

  1. Write your own networking.
  2. Check out Photon or Smartfox
  3. Use Google to search for Unity networking