Unity But Bluetooth headphone has lagging

Is there anyone know how to solve the Bluetooth headphone lagging issue with Unity-made video game? Please let me know.

I made a video game, but it has one problem that is very confusing. When I use Bluetooth headphone to hear the voice from that video game, it always has lagging (about 0.5 - 1 second), but it has almost no lagging when I hear music from other apps, websites and other video games.

OS is Windows 11.

I also noticed other Unity-made indie game (like Rogue Tower) also has same issue, while it is always avoided by large games.