Unity/C# - Is it possible to connect an Azure (cloud) database, to a Unity game, via EnityFramework?

Is it possible to connect to a cloud database while running the game?

It doesn’t need to anything crazy. Mostly just reading & writing simple columns in a table, and maybe a simple login.

I was hoping for C#/Entity Framework.

If that’s not possible, are there any workarounds? (e.g. Using MySQL with C# instead)

Please let me know.
Thanks,
Ben

Maybe this could help. :slight_smile: