I have a scene that I have packed as an asset bundle using:
Size of the bundle is: 863 KB
When I download the bundle using:
in http://webplayer.unity3d.com/setup/ settings, I can see it is cached for a size of 5.4 MB.
So I suppose it extracts the bundle but still 5.4 MB is too much when the bundle size of 863 KB is considered.
Thinking of 50MB limit for caching license, how can I control the size of the cache or what am I doing wrong here to see a 5.4 MB of cache instead of 863 KB?