Unity cam problem

So my problem is mainly when a game object/mesh is near the camera and I rotate up/down it just looks like it squishes the mesh. I’ve done all the tweaking on the camera options to try to fix this as I can think to do but to no avail. It also happens when the FOV is pretty high as well, when the FOV is this high it affects a lot more than just the meshes up close to the cam it also can affect the sky box’s sun when it gets close to the screen edge it just stretches.

Here is a gif of the problem.
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Any help with this would be greatly appreciated !

Alright solved the issue finally cam across a thread with someone having the same issue as me. So the issue is when the player scale is not the same number in all axis then that causes this camera weirdness. Hope this helps someone else that is having this issue.