unity cam upside down when testing

I can’t get my unity to solve the issue of my google cardboard cam being upside down when I go to test it.

In the Android build settings, there’s a dropdown to force the orientation to always be on a specific side, so it won’t flip around based on how you hold it. Is that what you mean?
Also double check that your whole scene isn’t upside down. Hard to notice if there isn’t much in the scene and you’ve changed the skybox.