If renderTexture has image with ui mask, the mask effect on png invalid
game show:
camera.Render show:
Here is my camer render code:
public void CaptureCamera (Camera camera, Rect rect)
{
RenderTexture rt = new RenderTexture ((int)rect.width, (int)rect.height, 0);
camera.targetTexture = rt;
camera.Render ();
RenderTexture.active = rt;
Texture2D screenShot = new Texture2D ((int)rect.width, (int)rect.height, TextureFormat.ARGB32, false);
screenShot.ReadPixels (rect, 0, 0);
screenShot.Apply ();
camera.targetTexture = null;
RenderTexture.active = null; // JC: added to avoid errors
GameObject.Destroy (rt);
byte[] bytes = screenShot.EncodeToPNG ();
string path = FilePath.GetWriteAblePath () + "/abc.png";
System.IO.File.WriteAllBytes (path, bytes);
}