Unity camera doesnt render only in built scene works fine in editor

[C:\build\output\unity\unity\Runtime\Shaders\ComputeShader.cpp line 316]

ArgumentException: Kernel ‘KDepthDownsample8DualUav’ not found.
at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string)
at UnityEngine.Rendering.HighDefinition.MipGenerator…ctor (UnityEngine.Rendering.HighDefinition.HDRenderPipelineRuntimeResources defaultResources) [0x0003b] in :0
at UnityEngine.Rendering.HighDefinition.HDRenderPipeline…ctor (UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset asset) [0x0081a] in :0
at UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset.CreatePipeline () [0x00000] in :0
at UnityEngine.Rendering.RenderPipelineAsset.InternalCreatePipeline () [0x00004] in :0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:PrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1)

getting this error repeatedly