Oculus automatically sets the main camera’s FOV so the display in the HMD is correct. The inspector shows an FOV of ~96.016 when playing in the editor and I assume it’s set to this value when building for the Rift as well.
My question is, does Oculus set the same FOV on the main camera when building for the Go? Or does the Unity camera use a different FOV value for the Go?
Apologies if I missed this info in an easy to find place, but all of my searches come up with discussions about changing the FOV on the Go. I don’t need to change it, but would like to know what the FOV value is. Thanks!