Unity camera troubles


The main camera seems to be too wide, but when I try to pull the field of view to more of a square; the actual game view seems to zoom in and out, rather than just stay static.

Here is a link to a basic screenshot I made. screen1

All I want is to know how to make my camera more square. Been looking at the camera reference page for a while and some other things but all examples seem to have the camera looking...more normal. (Sometimes the most simple of things can be the most tedious)

Any help is appreciated thank you :)

The camera doesn't have any specific dimensions. In the editor, it depends on what you have the game view set to. In a stand-alone build, it depends on what resolution the user picks. The camera preview is arbitrary and doesn't mean anything as far as dimensions go.