Unity cannot do Smooth Motion

After reading this and the other thread that is linked to heavily here, I guess we can agree that it’s an Unity bug.

The following feedback item contains is a link to a lengthy bug-report (Case 977641) discussion:
https://feedback.unity3d.com/suggestions/time-dot-deltatime-with-vsync-is-not-constant-causing-visual-jitter

… where Unity QA replied on 20th Feb 2018 with:

Regarding the Editor and Standalone difference: Unity Technologies recommends to profile a build if you want to get the most accurate performance and memory results.

Unite Seoul 2018 - When optimization goes wrong

See 5:03min why profiling in the editor often leads to incorrect assumptions.

The following quote is from an Unity engineer who seemed to have found the culprit why the jitter is more noticeable in the editor, link to post below.

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