Hi,
I have a 3rd party, native C++ library that I want to use with Unity. I started by writing a simple Xcode plugin based on the midi plugin example. I return strings inside the functions of my plugin and verified that the plugin is working from within Unity.
Next I added code to call a 3rd party dylib from within my new plugin. It compiles without errors, but when run in Unity I get a DllNotFoundException.
I tried adding a build phase to Xcode to embed the dylib in resources, and also tried copying the dylib to the plugins folder where my plugin resides, but the error remains the same.
Any advice?
Thanks