So I use my class to create a quad mesh(on ‘Start’ it generate without issue), while
If I generate my mesh on an instantiated object unity doesn’t seem to render the mesh correctly and as well if I try to access the MeshRenderer component, even if is there(as you can tell from the picture) I got a “There is no ‘MeshRenderer’ attached to the “0,0” game object” error…any idea why ?