Hi
i was using unity 5.1 and everything was working fine basically the system instantiates a text damage every time the enemy gets hit suddenly in unity 5.2 when the player hits the enemy four times 4 texts appear on screen and then the drop comes from hit1 80 to hit2 60 to 40 to 20 to 0 fps sometime it stucks at 0
it was working with 0 issues in unity 5.1 i absolutely had no issues + i have a backup and i tried them both on unity 5.2 the frame drops to 0 while in 5.1 nothing happens, ,In the release info of unity 5.2 they say the canvas ui is 4 times faster
i am like 40 times slower
here is a screen shot
Canvas.SendWillRenderCanvases()
seriously what are the possibilities of screwing a ui performance?
