Unity canvas taking 99% CPU performance ! : Solved

Hi
i was using unity 5.1 and everything was working fine basically the system instantiates a text damage every time the enemy gets hit suddenly in unity 5.2 when the player hits the enemy four times 4 texts appear on screen and then the drop comes from hit1 80 to hit2 60 to 40 to 20 to 0 fps sometime it stucks at 0

it was working with 0 issues in unity 5.1 i absolutely had no issues + i have a backup and i tried them both on unity 5.2 the frame drops to 0 while in 5.1 nothing happens, ,In the release info of unity 5.2 they say the canvas ui is 4 times faster
i am like 40 times slower
here is a screen shot

Canvas.SendWillRenderCanvases()

seriously what are the possibilities of screwing a ui performance?

a bug report would help us track down what effecting you specifically. We have fixed some issues so maybe try some of the patch releases when they come out?

Solved:
Removed BestFit and it now doesn’t lag anymore