Unity car movement

I just started unity and I’m doing the tutorial that is provided within the app and I was following this one tutorial about player movement I copied everything exactly like he said in the video . I was trying to control a car and the code that i had written was supposed to make it move forward but when I ran the game it didn’t work

here is the code

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerController : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
      
    }

    // Update is called once per frame
    void Update()
    {
       // Basic code for forward moving vechicle
       transform.Translate(0, 0, 1);
    }
}

You got it to work then? Well done :smile:

its not working

The car is supposed to be moving forward but it aint

Did you add this “PlayerController” component to your car?

I think your velocity is pretty big. If the car just seems to disappear, it’s because it drove away at 60 meters per second or more. Try 1f * Time.deltaTime instead of 1 in your transform line, and it will roll at a more likely scale.

The car doesnt dissapear it just doesnt move

Your script is correct, you probably didn’t add it to the game object.