I’m having an problem with my cars wheels. They appear in the wrong place after i test the project.
I’ve been trying to figure this problem out myself for hours, but my skills don’t manage.
Wheel meshes should have their local origin at their center of rotation/steering. Most probably the origin of those wheels are the the 0,0,0 of the car. You need to either fix the 3D model, or make each wheel child of an empty GameObject located at the position the wheel should rotate around.